Gradius gaiden plant boss1/28/2024 This track (arranged by the composer Miki Higashino herself) is so beautiful, in fact, that it has been known to inspire tears in listeners – not just in me, but also, memorably, on episode 69 of the Super Marcato Bros VGM podcast, when one of the hosts cried listening to it. Gradius, Beginning of History – PS1/Saturn arrangement (staff roll) My favourite by far is based on Beginning of the History, a piece that plays during the game’s attract sequence. The quality of the melodies though is readily apparent in arrangements of the pieces. Technically, it’s a bit more “advanced” sounding than the NES, say, but there’s a harshness to the sound and some pitches are off. The first Gradius for the arcade has some great tunes, composed by Miki Higashino, but many of them are marred by implementation problems. SERIES BEGINNINGS – Gradius, Salamander/Life Force (1985-7) Let’s dive back into history then, starting with… Salamander 2 is awesome, but I want to go deeper into its inspirations and roots in this post, starting with the very first Gradius game. Other great tracks from Salamander 2: Silvery Wings Again (stage one), Dear Blue (stage six), Beginning from the Endless (staff roll) I love how this piece builds and develops throughout to a sort of “chorus”, almost like a great pop song would – not a quality you usually find in short, looping videogame music. It’s a rousing track in typical Gradius style that sounds effortlessly cool whilst also tugging on the heart strings. As I mentioned in my previous post on the Salamander Deluxe Pack Plus for the Saturn, my favourite track from this game comes from the second level. Released in arcades in 1996, Salamander 2 is a good game with a fantastic soundtrack. This is a great way to kick us off, so I suggest we see how this bears out in practice! Continue?įirst off, a special shoutout to the game that inspired me to write this post in the first place: Salamander 2. The bulk of Gradius’s most crowning songs accurately convey some sort of cosmic wonder. What makes the music of Konami’s shooters so special? TV Tropes has a great phrase that explains: It’s unfortunate that Konami neglected the series after the mid-2000s, and that Gradius never had a talent like Michiru Yamane attached to the series to expand and extend its unique musical identity into the present era. but Gradius is a neglected well of wonderful melodies and beautiful tunes. Konami are perhaps best known music-wise for the Castlevania series. This post is dedicated to these games’ amazing tunes, all courtesy of Konami’s esteemed composers. Alongside Gradius there are also spin-offs that share the same DNA, most notably Salamander/Life Force and Parodius. The strategic power-up selection, the challenging levels, and the reward of downing a powerful boss – it’s a joy to play these games. For the past several weeks I’ve been in thrall to the Gradius series.
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